.TH "LoadShader" 3 "Fri Dec 13 2013" "GameEngine" \" -*- nroff -*-
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.SH NAME
LoadShader \- 
.SH SYNOPSIS
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.PP
.PP
\fC#include <LoadShader\&.h>\fP
.SS "Public Member Functions"

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.RI "\fBLoadShader\fP (void)"
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.RI "\fB~LoadShader\fP (void)"
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.SS "Static Public Member Functions"

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.RI "static void \fBcompileShaders\fP (const char *pVs, const char *pFS, GLuint &ShaderProgram)"
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.RI "static void \fBaddShader\fP (GLuint ShaderProgram, const char *pShaderText, GLenum ShaderType)"
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.SH "Detailed Description"
.PP 
Definition at line 13 of file LoadShader\&.h\&.
.SH "Constructor & Destructor Documentation"
.PP 
.SS "LoadShader::LoadShader (void)"

.PP
Definition at line 15 of file LoadShader\&.cpp\&.
.SS "LoadShader::~LoadShader (void)"

.PP
Definition at line 20 of file LoadShader\&.cpp\&.
.SH "Member Function Documentation"
.PP 
.SS "void LoadShader::addShader (GLuintShaderProgram, const char *pShaderText, GLenumShaderType)\fC [static]\fP"

.PP
Definition at line 24 of file LoadShader\&.cpp\&.
.PP
References NULL\&.
.PP
Referenced by compileShaders()\&.
.SS "void LoadShader::compileShaders (const char *pVs, const char *pFS, GLuint &ShaderProgram)\fC [static]\fP"

.PP
Definition at line 50 of file LoadShader\&.cpp\&.
.PP
References addShader(), and NULL\&.
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Referenced by MainState::loadShader()\&.

.SH "Author"
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Generated automatically by Doxygen for GameEngine from the source code\&.
